Pen & Sword Review: The History of Video Games, by Charlie Fish

55182782
By Charlie Fish
Imprint: White Owl
Pages: 120
Illustrations: 150 colour illustrations
ISBN: 9781526778970
Published: 28th May 2021

This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.

Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.

There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.

But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves. 

My Review

This book was sent to me by the publisher in return for an honest review.

I hang around with gamers. It would be nice to have some idea of what they’re babbling on about. This book provides a history of computer games from several different angles. I found this a useful way of understanding the developments, especially the chapters about console development and about culture.

There are lots of pictures, some quite nostalgic – my sister had an original game boy with Tetris and Super Mario for instance. The biographies of important people involved in games and console development were interesting. A couple of them are definitely autistic.

There was quite a bit of detail and the references are fairly extensive so as a place to start, this potted history is a good one.

Unfortunately, the two chapters I was really interested in were truncated. Between pages 65 and 81 – most of the chapters on the important personalities of games development and gender and representation in games – had been replaced by a repeat of the previous chapter, on console development. I understand that I got an an ARC so errors happen, but it is disappointing.