Release Date 2023-07-11 Formats: Ebook, Paperback EBook ISBN 11th July 2023 | 9781915202529 | epub & mobi | £4.99/$6.99/$7.99 Paperback ISBN 11th July 2023 | 9781915202192 | Paperback
Book I of The Nightingale and the Falcon
1260, Persia:
Due to the efforts of the great Genghis Khan, the Mongol Empire covers a vast portion of the known world. In the shadow of his grandfather, Hulagu Khan, ruler of the Ilkhanate, is determined to create a single empire that covers the entire world. His method? Violence.
His youngest son, Temujin Khan, struggles to find his place in his father’s bloody rule. After another failure, Temujin is given one last chance to prove himself to Hulagu, who is sure there is a great warrior buried deep inside. But there’s something else rippling under the surface… something far more powerful and dangerous than they could ever imagine…
Reduced to the position of one of Hulagu’s many wives, the famed Blue Princess Kokochin is the last of her tribe. Alone and forgotten in a foreign land, Kokochin is unwilling to spend her days seeking out trivial pursuits. Seeking purpose, she finds herself wandering down a path that grants her more power than a wife of the Khan may be allowed.
Kaivon, the Persian rebel who despises the Mongols for the massacre of his people, thirsts for revenge. However, he knows alone he cannot destroy the empire. When given the opportunity to train under the tutelage of Hulagu, Kaivon must put aside his feelings and risk his life for a chance to destroy the empire that aims to conquer the world.
Family and war collide in this thrilling and bloody reimagining of the Mongol Empire’s invasion of Persia.
Stephen Aryan is the author of The Coward and The Warrior (the Quest for Heroes Duology), as well as the Age of Darkness and Age of Dread trilogies. His first novel, Battlemage, was a finalist for the David Gemmell Morningstar Award for best debut fantasy novel. It also won the inaugural Hellfest Inferno Award in France. He has previously written a comic book column and reviews for Tor.com. In addition, he has self-published and kickstarted his own comics.
You can find out more about Stephen and his books on his website: Stephen-Aryan.com
FICTION / Fantasy / Epic Format: Paperback ISBN: 978-1-78758-911-7 Pages: 272 pp Series: Tales from the Riven Isles FLAME TREE PRESS
The Hatter’s Daughter is the third book set in W.A. Simpson’s Riven Isles universe.
There is more to the Vine than mortals and immortals know. It reaches its branches and tendrils into realms beyond the Riven Isles. On the night Faith was born, her mother perished, but not before sending Faith to safety, in Underneath. Discovered by The Mad Hatter, he takes Faith home to raise as his own. When the Rot invades, Faith determines to fight. She won’t do it alone. Her childhood friend, Prince Rowan accompanies her. Faith must return to her birthplace to find a Legendary Heroine. But Overland is dangerous, and the minions of the Rot are in pursuit. If she doesn’t succeed, the minions of the Rot will destroy everything they know.
Tales from the Riven Isles is a dark fantasy series set in a world outside of our own, where the characters of myth and fairy-tales exist, and their legends live on. Featuring the novels: ‘Tinderbox’, ‘Tarotmancer’, and ‘The Hatter’s Daughter’.
‘A bloodcap, an angelus and a Jack Russell terrier. They’re all I had by me to face mortal combat with the Queen of the Ælves. I’d be dead in minutes…’
The historic streets of Edinburgh hide a parallel realm of shadowy killers, vicious ælves and deranged shades. All that stands between them and the unsuspecting populace are a daemon called Archer and the group of angelii he’s feuding with.
Drew Macleod is caught in the middle. Someone, somewhere is hunting him. But why? Delving deeper into this parallel realm, Drew finds allies in a feisty herbalist, an ancient creature in disguise and an old clock-maker – but are any of them really who they seem to be?
Touchpaper takes us on an exciting journey in the footsteps of Neverwhere and Rivers of London. This original and imaginative story lets a quirky cast of characters lead us into a hidden and dangerous world. The contemporary setting and the richness of the characters holds our attention in a fast-paced and at times humorous read, full of plot twists and quirky details.
Format: 508 pages, Paperback Published: July 12, 2022 by Angry Robot ISBN: 9780857669827
Inar is Master Builder for the Kingdom of Mishig-Tenh. Life is hard after the Kingdom lost the war against the League of Free Cities. Doubly so since his father betrayed the King and paid the ultimate price. And now the King’s terrifying chancellor and torturer in chief has arrived and instructed Inar to go and work for the League. And to spy for him. And any builder knows you don’t put yourself between a rock and a hard place.
Far away Anton, Blade Priest for Craithe, the God Mountain, is about to be caught up in a vicious internal war that will tear his religion apart. Chosen from infancy to conduct human sacrifice, he is secretly relieved that the practice has been abruptly stopped. But an ancient enemy has returned, an occult conspiracy is unfolding, and he will struggle to keep his hands clean in a world engulfed by bloodshed.
In a series of constantly surprising twists and turns that take the reader through a vividly imagined and original world full of familiar tensions and surprising perspectives on old tropes, Inar and Anton find that others in their story may have more influence on their lives, on the future of the League and on their whole world than they, or the reader imagined.
My Review
I picked up this book at FantasyCon last year, although more precisely the author gave me a copy after the final panel about the essentials an adventurer needs and I asked why no one ever took a map and compass? I think it’s being raised by a former Scout, and being a Guide myself from a young age, I just naturally just consider maps, compasses and spare change for a phone, as essentials for adventuring off the beaten track. These days of course, finding a pay phone is hard, so you should take your phone charger and a spare battery pack in your bag. If you can get a signal, you can get help!
Okay, so back to the book.
Our first main character is Inar, a master builder from the recently conquered kingdom of Mishig-Tenh. The League want him to help them find a way into the Hidden Kingdom. And they won’t take no for an answer. Since his father and brother were executed as traitors, and Inar will go the same way if he doesn’t spy for the remaining leaders of the kingdom, he agrees. He has to lead a team of explorers through the mountains to meet representatives from the Mountain God. Things go very wrong, and secrets are revealed that probably should have been kept hidden, including a girl, called Duna, who can bring down mountains.
Our second main character is Anton, one of the last Blade Priests, vertzan of the God Mountain, Craithe. At nineteen, Anton has only one friend in the monastery-fortress, his sister-priestess, Elecy. They have been trained from a young age to perform the human sacrifices required by the demi-gods on the Mountain, until the demi-gods (giant vultures, called Guardians) decided that they don’t want human sacrifice anymore. This has caused a rift in the faith, between the traditionalists and the progressives. Anton is chosen to be the successor to the altzan-al (high priest/pope?) until he’s set up for the murder of the altzan-al. Rescued by Elecy and a young scout, he sets out to find allies in the outside world, while Elecy stays behind to keep an eye on the new regime.
There’s a war and invasions, gods die. Things explode. Duna gets high and goes a little bit battle-mad. At the end, the world has changed for everyone involved, while Duna and Elecy meet up and head out into the world, probably causing mayhem in the future. I can’t wait to read the second book, which isn’t out for another year.
Mad elves, high on mushrooms, kidnap the main characters and their parties. It’s a unique idea – elves are humans who take a mushroom that makes them feel immortal, and not feel pain as their ears and face are cut. I
One of the people in the League party is a surveyor, and Inar is amazed by the idea of accurate surveys. I love the idea of introducing new ideas into a world and seeing how they play out with the different cultures. Inar doesn’t understand why they were traveling so slowly, although a reader would when the mentions of notes and poles, sighting on mountains, that sort of thing.
The League is obviously an empire in waiting, despite the rhetoric of freedom, logic and science. Some of the characters from the League have good intentions, but some are very obviously looking to build a legacy. The church of the God Mountain have, or had, an empire and are shrinking, while some factions are looking to accept the change of status, others want to rebuild it. They are mirrors of each other.
I enjoyed the twist at the end, as Anton realises the Guardian’s prophecy is not about him. He’s a bit slow on the uptake; an attentive reader would have picked that up fairly quickly.
The book is chunky at 508 pages, but the story flies along; the world is complex, the characters are fascinating, and the plot kept me engaged.
Beam aboard your own Science Fiction, Fantasy, and Horror classroom with the next volume of the BSFA-shortlisted writing-guide series!
Join Tiffani Angus (Ph.D.) and Val Nolan (Ph.D.) for a whirlwind introduction to the storytelling basics of 30 more subgenres and major tropes from across the limitless realms of Speculative Fiction.
Learn about Space Opera, Folk Horror, Climate Fiction, Werewolves, Astronauts, Mythic Fantasy, Goblin Markets, Dragons, and many more with deep dives into each subgenre’s history and development, spotter’s guides to typical examples, pitfalls to watch out for in your own writing, and activities to help you get started! All derived from a combined two decades of university-level practices and experience!
Spec Fic for Newbies breaks genres into bite-sized pieces for students or for any budding writer. It offers a welcoming introduction to how writers, filmmakers, and other creatives can begin to explore the infinite potential of Science Fiction, Fantasy, and Horror to create new stories beyond the boundaries of the ordinary.
This is not another dusty rulebook. This is a portal to endless other worlds!
The Tyrant Philosophers, Book 3 Narrated by David Thorpe Release date: 05-12-24 Language: English Format: Unabridged Audiobook Length: 21 hrs and 39 mins
Bloomsbury presents Days of Shattered Faith by Adrian Tchaikovsky, read by David Thorpe.
Welcome to Alkhalend, Jewel of the Waters, capital of Usmai, greatest of the Successor States, inheritor to the necromantic dominion that was the Moeribandi Empire and tomorrow’s frontline in the Palleseen’s relentless march to bring Perfection and Correctness to an imperfect world.
Loret is fresh off the boat, and just in time.
As Cohort-Invigilator of Correct Appreciation, Outreach department, she’s here as aide to the Palleseen Resident, Sage-Invigilator Angilly. And Sage-Invigilator Angilly – Gil to her friends – needs a second in the spectacularly illegal, culturally offensive and diplomatically inadvisable duel she must fight at midnight.
Outreach, that part of the Pal machine that has to work within the imperfection of the rest of the world, has a lot of room for the illegal, the unconventional, the unorthodox. But just how much unorthodoxy can Gil and Loret get away with?
As a succession crisis looms, as a long-forgotten feat of necromantic engineering nears fruition, as pirate kings, lizard armies and demons gather, as old gods wane and new gods wax, sooner or later Gil and Loret will have to settle their ledger.
Just as well they are both very, very good with a blade…
My Review
I enjoyed the first two books in this series, but I think this third book is my favourite. We encounter re-occurring characters, like Jack, the former priest, and some of the crew from the hospital, who have settled in Alkhaland, and set up a new hospital in the poor district of the city. Jack has made a new friend who runs the local prison and has an un/comfortable relationship with his demon bride. This comes in very handy later in the story.
Into a complicated city comes Loret, a young, scared woman from Pallisand, sent to be aide to Gil, the Resident. Except Loret is a very bad aide, other than rescuing Gil a couple of times. Loret knows what has been happening in the isles and it scares her. She is too scared to tell Gil, and we learn what happened after the characters from book two return to the Palleseen Sway – the ‘infection’ of belief in Jack’s former god, a healer, and the Fisher King, who is very much not a healer, spreads in the army and then in the general population.
I loved this development in the background story, which travels through all three books. It’s the landscape that the stories take place in, with each book being a focused pinpoint in the wider picture. Nothing in the story-world is static, although the Palles want the world to be static and perfect and are constantly fighting against difference and variation.
Alkhaland has an elderly, grief-stricken ruler, who has three sons and a daughter. Tradition says that only a whole man can rule. The eldest is in exile, the second son, Cam, is his father’s right hand and designated heir, the third son is a child obsessed with death. His daughter is a pawn in the game of alliances.
The worldbuilding and descriptions of Alkhaland’s culture and society are vivid and lively. The characters are individual and have their own complex motivations. Gil is truly distressed by the difficult choices she has to make and her complex relationship with Cam.
When the ruler dies, the sons go to war. Except the youngest who goes to meet death. The daughter joins the demon at the hospital. Cam wins with the help of his friend Gil and her Palleseen troops, who promtly move in and make themselves at home.
The people of Alkhaland do not want to be part of the sway, and after some difficulties they free themselves, with the help of a motley crew of aliens, disaffected Palls, demons, and pirates. The final battle is climactic and exciting to read. The advances and reversals, the personal decisions that could make or break the battle, are brilliantly written.
It’s a complex story, exploring how imperialism sneaks into free places around the world, and the small things and well-meaning people that help it along. The Palleseen Sway reminds me of the British Empire, especially the way we took control of India. Trusted representatives of different European states rolled up in the Indian kingdoms and started cultivating influence, until the kings supported one or the other, and then European states sent armies to ‘help’ the Indian kings, until they control the states themselves.
Adrian Tchaikovsky leaves an author’s note that the places in the book aren’t based on real places but he was influenced by the podcast Revolutions. I don’t think I’ve listened to that podcast but I’ve had a quick scan of the episode titles, it seems to cover the revolutionary period from the reign of Charles II onwards. I shall have to have a listen. I also recommend Cool People Who Did Cool Stuff if you’re interested in revolutionaries.
I highly recommend this book and the series in general. I need more stories set in this world, but I think this trilogy is complete as it is, charting the beginning of the end of empire. I hear there’s a short story hiding in an anthology somewhere, so I need to get hold of that anthology.
The narration was excellent and fully embodied the different characters.
Published: Aug 08 2024 Paperback ISBN: 9780356516509 £10.99
Description
The Trials of Empire is the epic conclusion to the bestselling Empire of the Wolf series, where Sir Konrad Vonvalt – the most powerful and feared of the Emperor’s Justices – must finally face the dark powers that seek to detroy the Empire. THE TIME OF JUDGEMENT IS AT HAND
The Empire of the Wolf is on its knees, but there’s life in the great beast yet.
To save it, Sir Konrad Vonvalt and Helena must look beyond its borders for allies – to the wolfmen of the southern plains, and the pagan clans in the north. But old grievances run deep, and both factions would benefit from the fall of Sova.
Even these allies might not be enough. Their enemy, the zealot Bartholomew Claver, wields infernal powers bestowed on him by a mysterious demonic patron. If Vonvalt and Helena are to stand against him, they will need friends on both sides of the mortal plane – but such allegiances carry a heavy price.
As the battlelines are drawn in both Sova and the afterlife, the final reckoning draws close. Here, at the beating heart of the Empire, the two-headed wolf will be reborn in a blaze of justice . . . or crushed beneath the shadow of tyranny.
In the city of Amoria, where magic rules all, Naila is the ultimate conundrum. A student under the watchful eye of Amoria’s sprawling Academy, Naila is undeniably gifted, yet she has never been able to harness her abilities. And time is running out. If she fails, she’ll be forced into exile, or worse – consumed by her own magic.
For decades mages and the magicless Hollows have lived side-by-side peacefully. But now that peace is threatened as old resentments bubble over. A powerful anti-Hollow faction led by Amoria’s most influential mages is determined to cast the Hollows out. With her Hollow background, Nalia is in danger of being exiled from everything she knows and everyone she loves if she cannot unlock her power.
When a tragic incident threatens her place at the Academy, Naila is saved by Haelius Akana, the most powerful living mage. A scholar and fellow outcast, Haelius is fascinated by Naila’s inability to use magic. Eager to help someone in whom he sees so much of himself, he stakes his position at the Academy on teaching her. Trapped in the deadly schemes of Amoria’s elite, Naila must dig deep to discover the truth of her powers – or watch the city she loves descend into civil war.
Annabel writes fantasy with fierce female characters and disaster wizards, and believes everything is improved by dragons.
She lives in a tiny village in Scotland, where most of her neighbours are sheep. She has a PhD in cardiovascular science, and when not making things up for a living, she works as a Medical Writer.
Her other joys are red wine, playing games, or showing you too many pictures of her dog.
Ludluda, the sequel to Gogmagog, takes us on a haunting and delightfully witty adventure in a fantasy world which defies genre.
Luluda tells the story of a journey through a strange modern city whose power is sourced from the ghost of a dragon. Ludwich may no longer be at war with its great political rival overseas, but veteran sailor Cady Meade, survivor of many battles, suspects that the hard-won peace is about to break. She promises to deliver a preternatural ten-year old girl to a coming-of-age festival in the heart of Ludwich. But she has been warned by the prophets that dangers lie ahead.
Cady suspects that the young girl’s fate is entwined with that of the city. When the girl disappears, the old sailor must hunt her down, accompanied by a know-it-all mechanical man whose circuits are slowly grinding to dust. But Cady’s mission has always been to guard Ludwich from enemies both known and occult, and she will never give up.
Following the course of the River Nysis through the city, and beyond, Cady must uncover the final mysteries of the great dragon Haakenur’s life and death and afterlife. Her greatest battle is about to begin.